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Interactive

RasaBahasa

View flashcards and play games to build vocabulary in Indonesian.

Online

Creating a sensory garden

A sensory garden is a garden that engages all the senses: touch, smell, hearing, sight and even taste. Sensory gardens create a rich sensory experience as users directly and indirectly interact with the plants and the space. In addition to providing tips for creating a sensory garden and the best types of plants to choose, ...

Interactive

Assess your classroom environment

Not every classroom is specifically designed to respond to the needs of all students. Using this interactive questionnaire, audit a classroom environment and create a task list of simple changes that can be made to create a more space inclusive for neurodivergent students.

Video

Additive strategies: Video and teaching guide

This video explores the use of computation strategies, rounding and estimation in real-world, additive situations. Use the video with the supporting teacher guide as a springboard to explore mathematical concepts. A range of strategies such as compensation and partitioning are demonstrated. Estimation and rounding are highlighted ...

Text

Focus on Japan: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Japanese language with other learning areas.

Downloadable

Let's party!

In this lesson students learn about needs and wants whilst budgeting for a birthday party. Students gather and compare data about how their classmates celebrate birthdays. They are then introduced to budgeting in the context of planning a party. They are asked to consider how needs and wants impact their spending choices ...

Online

Growing your own pizza

In this hypothetical exercise, young learners will explore what they would need to establish if they were to grow their very own pizza. The OUTCOMES of this learning activity are for children to: investigate where and how food is produced; appreciate the complexities of food manufacturing; expand their knowledge of food ...

Online

Creating a beneficial garden: investigation

Biodiversity has been perfected by nature over millions of years where invertebrates have played an important role in maintaining a balanced, biodiverse ecosystem. Invertebrates provide services to food crops including pollination and protection from pests. This learning activity is the second part of a sequence of 3 individual ...

Online

Creating a wildlife habitat: research

This learning activity is the first part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities are: research, vision, design, planting and monitoring and care. The OUTCOMES are for children to: undertake research to determine what their local ecosystems ...

Online

Whose Country: exploring First Nations peoples languages map (7-13yrs)

Learning about Aboriginal and Torres Strait Islander languages can help children build their understanding of land, water and people. This activity helps to assist the identification of the language group/s on which the school, youth group or home is situated. To understand local perspectives and support these activities, ...

Video

Area and perimeter video

Use this video to connect area and perimeter to real world applications to set the context for why we are learning about area and perimeter.

Online

Fruit fractions: Fruit salad crafty creations

Students demonstrate knowledge of fractions through creating their very own simulated ‘fruit salad’. Pose the questions: if you were to create a fruit salad what would it have in there? In what ratios/proportions? Are there any fruits you wouldn’t want in there? Which fruits go/don’t go together? Showcase your understanding ...

Online

Note the music

We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...

Video

Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.

Text

Digital Technologies in the Australian Curriculum: overview and key links

This PDF gives an overview of the Australian Curriculum: Digital Technologies. It includes key points from the rationale and a step-by-step process for becoming familiar with the structure of the curriculum to assist planning. The document also provides links to key documents and sections of the Australian Curriculum as ...

Text

Scratch 3.0 tutorial

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.

Online

Can AI guess your emotion?

Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.

Video

Expert webinar video: Professor Tim Bell – Computational thinking

In this video, Professor Tim Bell discusses helpful ways of understanding and teaching computational thinking, a key idea of the Australian Curriculum: Technologies.

Video

Expert webinar video: Dr Michelle Ellis: Learning resources for using micro:bits

Dr Michelle Ellis gives a demonstration of the Edith Cowan University Makerspace visual and general-purpose programming environment. She also shows a range of materials to support the implementation of the Australian Curriculum: Digital Technologies. This includes teaching resources and lesson plans.

Text

Supporting Implementation of Digital Technologies: Progress report – Focus on curriculum and pedagogy and learning outcomes (2019)

This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on curriculum and pedagogy and learning outcomes. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its impacts and outcomes.